the signals and their derived score are provisional and subject to change.
validate manually before sharing.
Total
70 /100
GOOD
B-
Total verdict of all categories combined. A score of 100 is best.
Likely LLM-assisted/authored commits found; total hits, and % of all commits.
LLM-related files found in the repository worktree.
LLM-related files found named in '.ignore'-files.
1f0a84f623ef7a8edb0792d5c46c0fecfc2abd7fnone
# CLAUDE.md
**Fast & Purrious**, a car mod for **Kitten Space Agency** (KSA, RocketWerkz). That is the name a player
sees, on the panel, the README and the release archive (`FastAndPurrious-<version>.zip`); and the
mod's id, which is its install folder and its `manifest.toml` entry, is `FastAndPurrious`. The assembly,
the namespace, the log, the bridge folder and every part, mesh, texture and sound stay `KSACars`: a save
pairs a part with its definition by Id, so those cannot be renamed. KSA has no wheels,{
"mcpServers": {
"ksa": {
"command": "python3",
"args": ["tools/ksa-mcp/server.py"]
}
}
}
---
name: upgrade-ksa
description: Move this mod onto a new Kitten Space Agency build. Use when KSA has updated, when the ksa-version workflow opens an issue, when check-assemblies.sh reports the install no longer matches the lock, or when the user asks to upgrade/retarget KSA. Refreshes the assemblies and the decompiled corpus, finds the breaking changes, fixes them, and updates every place the build number is written down.
---
# Upgrading to a new KSA build
KSA is pre-release and has **no official code----
name: ksa-blender
description: Build a 3D asset for Kitten Space Agency by authoring it in Blender over MCP. Use when modelling a new part, editing an existing one, importing a .glb somebody authored by hand, baking textures for one, or debugging art that renders wrong in game (sparkle, flicker, a subpart in the wrong place, a part that loads invisible). Covers the authoring loop, the export contract KSA actually enforces, and the defects that are invisible outside the game.
---
# Making art for KSA
*none